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The combo moves simply allow for faster damage dealing, and the extra uppercut is best used for large bosses (Goro and Kintaro come to mind). The fireball moves are the single most important move for Liu Kang to pick up in a speedrun. I don't need to buy every move in the game, and besides, that takes too much fighting to accomplish. A weird system, but it guarantees that someone who hasn't played the game and is watching KNOWS you skipped a cutscene. After you've watched them once (in ANY playthrough), you can skip them after a certain duration has played - I think it's about 5% of the cutscene or some percentage like that. Second, the deal with the game's cutscenes.
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The main reason is that when you use a save point, your health is restored to full. Generally I save right before difficult parts or at the start of new areas, unless there are other complicating matters.
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Honestly, I've taken more advice during this run than during any previous run I've completed.įirst off, my segmenting. If I missed anyone, I apologize - these are the ones I remember. Radix: Not only for the site, but for bearing with me while I tried to explain the game to him before I submitted. LazyKenny: He prodded me into skipping the life upgrade from Kano, which would have otherwise tacked on an extra four or five minutes before the final battles. LASVEGAS: For prodding me into submitting this - I was hesitant because of a number of miscellaneous issues - some technical, some emotional, not all involving me. Tetsuo9999: A good portion of his advice focused on the battles in the final segment, specifically Shang Tsung and Shao Kahn.
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KillerMiller: Big piece of advice for dealing with the Orochi Hellbeast in segment 6, as well as general advice and making the (now proven) claim that sub-1:30 was possible. Also for advice, particularly about move purchases.īsidwell: For general advice on the game. Mkt2015: For mentioning this game as a potential speedrun. Okay, first off, I'd like to thank the following people: Available in 4 versions: low quality, normal quality, and 60fps high/insane quality. Speed run of Mortal Kombat: Shaolin Monks in 12 segments completed on October 26 2005.
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